WHAT IS GoNNER?
GoNNER is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby.
With Death as his mentor, supplying both a multitude of abilities and arsenal for Ikk to use, Ikk traverses an ever-changing land full of unwieldy creatures who don't appreciate his trespassing or his friend Sally. Several different environments, arduous bosses, hidden secrets, multiple endings, and more await Ikk on his journey to make one person happy even if it kills him—which it certainly will.
- UNLOCKS! You'll be able to choose from a variety of passive and active abilities at the beginning of each run so be sure to experiment with all of them and find the play style that best suits you.
- SECRETS! Secret areas exist in the world of GoNNER, and these areas will get you different items that you can then always use from the beginning of each run. We're not going to tell you how you get to these areas or what the criteria is for even finding them because secrets, duh.
- SOUNDS! It has them!
- LEADERBOARDS! Kill creatures, get combos, score points, and brag to your friends how much better you are than them.
- MUSIC! It's really freaking good.
Art in Heart is a new studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio's first project, GoNNER, will be the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io.
Joining Ditto on GoNNER is sound designer Martin Kvale, who met Ditto by the purest of luck at a visual arts festival in Karlshamn, Sweden, when he mistakenly thought Ditto was a different friend of his. A few drinks later, it didn't matter anymore. Joar Renolen, a talented composer and longtime friend of Martin's, joined the team shortly after.